50 Fast Macromedia Flash MX Techniques by Ellen Finkelstein

By Ellen Finkelstein

* 50 cool strategies that might take your Flash animations to the following point. contains issues equivalent to Simulating a 3D dice, developing an Explosion, construction Letters from an photos, Making Mono Clips Sound Like Stereo, making a 3D Morph, Triggering Speech Bubbles, construction a User-response shape, placing a Flash motion picture onto a PDA.
* Covers the most recent Flash "X" unencumber. every one of these results is additionally created with Flash 5.
* 50 step by step how you can make your Flash five and Flash "X" animations extra extraordinary, enticing, powerful, and enjoyable. encompasses a 32-page full-color insert highlighting the main dramatic visible methods.

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You’ll either import an existing sound file or record your own. If you record your own, you can use Sound Recorder in Windows or SimpleSound on the Mac. In either case, you end up with a sound file. ■ Choose File ➢ Import, locate the sound file, and click Import. You can import AIFF, WAV, and MP3 sounds. The sound file is now in the Library. F 8/26/02 10:21 AM Page 12  Chapter 1 2D Animation Rename Layer 1 to sound. Click Frame 1 (or the keyframe where you want the sound to go). Open the Library (Window ➢ Library) and drag the sound over the Stage.

Click the instance. In the Property inspector, choose Alpha from the Color drop-down list. Set it to 0%. ■ Click Frame 30. Click the instance. In the Property inspector, choose Alpha from the Color drop-down list. Set the alpha to 100%. ■ ■ Photo from U. S. com/PHOTO-ARCHIVE/) STEP 2: PLACE THE PHOTO ON THE STAGE You make a symbol of the photo and center it on the Stage on a separate layer. Add a new layer called bitmap. From the Library (Window ➢ Library), drag the photo onto the Stage. ■ Scale the image the same percent you used for the vector image.

You’ll either import an existing sound file or record your own. If you record your own, you can use Sound Recorder in Windows or SimpleSound on the Mac. In either case, you end up with a sound file. ■ Choose File ➢ Import, locate the sound file, and click Import. You can import AIFF, WAV, and MP3 sounds. The sound file is now in the Library. F 8/26/02 10:21 AM Page 12  Chapter 1 2D Animation Rename Layer 1 to sound. Click Frame 1 (or the keyframe where you want the sound to go). Open the Library (Window ➢ Library) and drag the sound over the Stage.

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