ActionScripting in Macromedia® Flash™ MX by Phillip Kerman

By Phillip Kerman

Faucet into the entire strength of Flash MX via studying how and whilst to hire ActionScripting. ActionScripting in Flash MX is dependent into 2 components. within the beginning part readers research common programming concept and the way it applies to Flash. Then the ebook progresses via extra complicated Flash ActionScripting functions, together with services, arrays, gadgets, elements, and interfacing with exterior info. brief initiatives and real-world analogies display particular techniques. within the Workshop part, the reader truly builds functional functions that diversity in complexity from newbie to complex. on the finish of the Workshop part, the reader will really debug damaged scripts.

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Although the latter takes more typing, it might be easier for you to read. By all means, use what you understand. If this occasionally means that your code is a little bit wordier, so be it. Take it one step at a time, and you should see your code shrinking in size. Comments Comments are lines of code that are ignored by Flash. Text preceded by // is ignored. Actually, if you start a block of text with /*, all lines are ignored until */ is reached. The idea is that you can write notes to yourself (or anyone reading your code) that explain in normal English what's going on in the code.

You might see a comment that says //loop through all the answers and then notice that the code doesn't really do that! I suppose that I'm a bad boy because I often don't fully comment my code until right after I get a program running. However, it's important for me not to delay this step because I will forget everything about the code days after writing it. Without comments, code is much more difficult to interpret. So, just take the time to comment your code, even if it's after you've finished and when the incentive to do so is reduced.

This means that your movies can remain small and load sounds only when the user requests. Web-Specific Features I suppose nearly everything is web-specific in Flash. It's just that a few new ActionScript features are particularly web-centric. allowDomain Method There are a few objects that I didn't mention earlier specifically, the System object. The current documentation doesn't reveal a whole lot here, but within the System object is a method called allowDomain(). This particular method overcomes an old security limitation in Flash that made it impossible to load movies that reside on other web domains.

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