Adobe Flash Catalyst CS5 Classroom in a Book by Scott Tapley/Скотт Тэпли

By Scott Tapley/Скотт Тэпли

Эта книга расскажет читателям все, что требуется для создания интерактивных приложений с Flash Catalyst CS5.

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Extra resources for Adobe Flash Catalyst CS5 Classroom in a Book

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B Note: At first, the 3 Select the Library panel to bring it into view. Library assets are divided into categories, such as Components, Images, Media, and Optimized Graphics. These categories can be expanded or collapsed by clicking the small triangle to the left of the category name. The Images category includes bitmap images that were imported to the project. This includes images that were imported individually or as part of a design document (AI, PSD, FXG). This also includes Adobe Flash movies (SWF files), if there are any.

2 How does importing a layered design document created in Adobe Photoshop differ from importing a document created in Adobe Fireworks? 3 Why would you consider flattening layers before opening a design document in Flash Catalyst? 4 What can you do if you don’t want text in your design document to be editable in Flash Catalyst, or if you want to ensure the text looks exactly as designed? 5 What does the Filter: Expand fidelity option do when opening an Adobe Illustrator document in Flash Catalyst? 6 What happens when you import a range of bitmap images (File > Import > Image) versus importing a single image?

This is not to suggest that bitmaps are better than vectors, or vice versa; both of these main graphic types are integral to visual communication and designing in Flash Catalyst. The illustrations at right are examples of vector and bitmap graphics. On the left is an image created with many paths. The image on the right is a bitmap photograph. ADOBE FLASH CATALYST CS5 CLASSROOM IN A BOOK 43 Review questions 1 When creating a new project from a layered design document, which file types will Flash Catalyst import?

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