By Antonio De Donatis
Macromedia's structure is sort of a chest full of useful jewels, and this e-book is kind of easily the major to open it! essentially the most vital instruments supplied with Flash is the Macromedia part structure: a framework of parts written in ActionScript 2, according to proven layout styles, that gives a wealth of performance you could simply bolt directly to your Flash functions whilst wanted. this may prevent a big period of time in the course of software improvement and assist you increase the standard of your code. What’s extra, the resource code is integrated, so for those who can’t locate the part you would like in the part structure, you could simply regulate current elements to create your personal! professional Flash developer and writer Antonio De Donatis offers every thing you want to grasp Flash parts. within the first half, he exhibits you the way the structure works, easy methods to create powerful component-based functions, and the way to create your individual customized parts from what’s already supplied. the second one half indicates how XML can be utilized to successfully describe and dynamically create not just unmarried part situations, yet complete purposes according to any variety of elements. The final a part of the publication is a entire connection with utilizing all the elements already to be had within the Macromedia part structure. It encompasses a particular bankruptcy devoted to all of the UI parts like simple utilization, part administration, customization, and useful examples exhibiting utilization of every part.
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Strong improvement and layout instruments require thorough and authoritative technical suggestion and documentation. in terms of Macromedia Flash, nobody is extra authoritative than Macromedia improvement and writing groups. Now their authentic documentation is accessible to you in published e-book shape. As you're employed, preserve this advisor by way of your part for prepared entry to worthy details on utilizing Flash.
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Extra resources for AdvancED ActionScript Components: Mastering the Flash Component Architecture (Advanc)
If you now test the Flash movie, you will notice that the Output window shows the two poems associated with the blueVogon and redVogon objects: The best way to get a drink out of blueVogon is to stick your finger down his throat. redVogon is not above corruption in the same way that the sea is not above the clouds. On the other hand, the third “poem,” associated with the greenVogoness object, appears in the Flash movie itself, underneath its shape, as shown in Figure 1-3. Figure 1-3. Each component instance “reads” its own poem in its own way.
In OOP, interobject communication is based on events. 20 OOP IN COMPONENT DESIGN What is an event in component terms? Events play such a major role in modern software development that a new definition was forged to refer to programs that are based on events: event-driven applications. Flash applications have always been event-driven, which is why Flash applications can handle components so well. Components, in fact, communicate among each other by triggering events or reacting to them. But what is an event in component terms?
On the other hand, those two functions are the best place to store any code that should process a property’s value before reading/writing it. We are going to add a myColor property to our component, the purpose of which is to enable the user to change the color of a Vogon component instance. We will implement the myColor property both explicitly and implicitly so that you can compare the differences between the two options. Implementing a property explicitly In the following example, we are going to add an explicit property to the Vogon component that allows us to define its color.