By Antonio De Donatis
Macromedia's structure is sort of a chest packed with preciousjewels, and this publication is kind of easily the main to open it! certainly one of themost very important instruments supplied with Flash is the Macromedia ComponentArchitecture: a framework of elements written in ActionScript 2,based on proven layout styles, that offers a wealth offunctionality you could simply bolt directly to your Flash purposes whendesired. this may prevent a massive period of time duringapplication improvement and assist you enhance the standard of yourcode. what is extra, the resource code is integrated, so if you cannot findthe part you wish in the part structure, you canjust adjust current elements to create your personal! professional Flashdeveloper and writer Antonio De Donatis offers every little thing you needto grasp Flash elements. within the first half, he indicates you ways thearchitecture works, easy methods to create potent component-basedapplications, and the way to create your personal customized elements fromwhat's already supplied. the second one half indicates how XML can be utilized toeffectively describe and dynamically create not just unmarried componentinstances, yet complete functions according to any variety of components.The final a part of the publication is a entire connection with utilizing allof the parts already to be had within the Macromedia ComponentArchitecture. It incorporates a particular bankruptcy devoted to every one of theUI elements like simple utilization, part administration, customization,and functional examples exhibiting utilization of every part.
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Extra resources for Advanced Actionscript Components: Mastering the Flash Component Architecture
By providing a new implementation of those properties or methods) The next sections will show you which features of the UIObject class you must override when creating a new component, thus explaining the role of each feature in the component framework. qxd 1/25/06 10:25 AM Page 38 CHAPTER 2 Overriding the symbolName property The UIObject class defines a symbolName property (implemented as a static variable) that is used during the process of creating component instances dynamically. This property must store the String value of the linkage identifier as we defined it earlier.
As from last version of our component into a new folder. 2. fla to remind you that we are working with a new version of the component. qxd 1/25/06 12:29 PM Page 24 CHAPTER 1 3. If you have not done so already while working on the previous example, modify the Colorable class to inherit from the MovieClip class. We will need it to access the name of the movie clip associated with the component instance. The MovieClip class encapsulates all the features that are available to a Flash movie clip and makes them available to other classes.
We are going to create a component that will be useful by being useless. By not being optimized for a specific purpose, our component will serve as a test vehicle for any concept that will be introduced from now on. Furthermore, its isolated and abstract features will help you focus on the deep conceptual basis behind OOP and component design. Our component will grow gradually from a very minimal version up to a complete example including all of the essential features that are available to a component belonging to the component architecture.