Aesthetic Computing by Paul A. Fishwick

By Paul A. Fishwick

In Aesthetic Computing, key students and practitioners from paintings, layout, computing device technology, and arithmetic lay the rules for a self-discipline that applies the idea and perform of artwork to computing. Aesthetic computing explores the way in which artwork and aesthetics can play a task in numerous components of computing device technological know-how. one among its ambitions is to change machine technological know-how by means of the applying of the wide variety of definitions and different types commonly linked to making artwork. for instance, buildings in computing may be represented utilizing the fashion of Gaudi or the Bauhaus college. This is going past the standard definition of aesthetics in computing, which frequently refers back to the formal, summary features of such structures—a appealing evidence, or a chic diagram. The participants to this booklet speak about the wider spectrum of aesthetics—from summary features of symmetry and shape to principles of inventive expression and pleasure—in the context of machine technological know-how. the idea in the back of aesthetic computing is that the sector of computing might be enriched if it embraces all of aesthetics. Human-computer interplay will benefit—"usability," for instance, may well discuss with bettering a user's emotional state—and new types of studying will emerge. Aesthetic Computing techniques its topic from quite a few views. After defining the sphere and putting it in its old context, the e-book seems at artwork and layout, arithmetic and computing, and interface and interplay. Contributions variety from essays at the paintings of visualization and "the poesy of programming" to discussions of the aesthetics of arithmetic all through historical past and transparency and reflectivity in interface layout. individuals: James Alty, Olav W. Bertelsen, Jay David Bolter, Donna Cox, Stephan Diehl, Mark d'Inverno, Michele Emmer, Paul Fishwick, Monica Fleischmann, Ben Fry, Carsten Görg, Susanne Grabowski, Diane Gromala, Kenneth A. Huff, John Lee, Frederic Fol Leymarie, Michael Leyton, Jonas Löwgren, Roger F. Malina, Laurent Mignonneau, Frieder Nake, Ray Paton, Jane Prophet, Aaron Quigley, Casey Reas, Christa Sommerer, Wolfgang Strauss, Noam Tractinksy, Paul Vickers, Dror Zmiri

Show description

Read Online or Download Aesthetic Computing PDF

Best user experience & usability books

Ambient Intelligence

Ambient intelligence is the imaginative and prescient of a expertise that would develop into invisibly embedded in our traditional atmosphere, current each time we want it, enabled by means of uncomplicated and easy interactions, attuned to all our senses, adaptive to clients and context-sensitive, and self reliant. fine quality details entry and custom-made content material has to be to be had to every body, anyplace, and at any time.

Cross-Word Modeling for Arabic Speech Recognition

Cross-Word Modeling for Arabic Speech acceptance makes use of phonological ideas that allows you to version the cross-word challenge, a merging of adjoining phrases in speech because of non-stop speech, to augment the functionality of continuing speech popularity structures. the writer goals to supply an realizing of the cross-word challenge and the way it may be shunned, in particular concentrating on Arabic phonology utilizing an HHM-based classifier.

Sustainable Web Ecosystem Design

This ebook is ready the method of making web-based structures (i. e. , web pages, content material, and so forth. ) that contemplate all the components, the modules, the organisms – binary or in a different way – that make up a balanced, sustainable internet surroundings. within the present media-rich setting, an internet site is greater than a suite of relative html files of textual content and photographs on a static laptop desktop visual display unit.

Augmented and Virtual Reality: Second International Conference, AVR 2015, Lecce, Italy, August 31 - September 3, 2015, Proceedings

This ebook constitutes the refereed complaints of the second one foreign convention on Augmented and digital truth, AVR 2015, held in Lecce, Italy, in September 2015. The 32 papers and eight brief papers awarded have been conscientiously reviewed and chosen from eighty two submissions. The SALENTO AVR 2015 convention brings jointly a neighborhood of researchers from academia and undefined, desktop scientists, engineers, and physicians for you to proportion issues of perspectives, wisdom, studies, and medical and technical effects regarding state of the art recommendations and applied sciences on digital and augmented truth functions for medication, cultural history, schooling, commercial sectors, in addition to the demonstration of complicated items and applied sciences.

Extra info for Aesthetic Computing

Sample text

Com. Petre, Marian, and Blackwell, Alan F. 1999. ’’ International Journal of Human-Computer Studies 51(1): 7–30. Picard, Rosalind W. 1997. Affective Computing. Cambridge, MA: MIT Press. Plotnitsky, Arkady. 1998. ’’ In Encyclopedia of Aesthetics. Michael Kelly, ed. vol. 3. New York: Oxford University Press, pp. 191–98. Processing Language. net. Robbin, Tony. 1992. Fourfield: Computers, Art and the 4 th Dimension. Bulfinch Press. Schattschneider, Doris. 2004. C. Escher: Visions of Symmetry: Notebooks, Periodic Drawings, and Related Works, 2nd ed.

The designed environment, from clothing to cities, is beginning to be reshaped to respond to the new lived experience of distant and distributed communication and computation. The expectation is that over the long term we can expect the nature and expression of human consciousness to evolve through the extension of the human senses and the creation of synthetic senses; we can anticipate that these changes will be as profound as those provoked by the cultural appropriation of technologies of print and perspective underlying the developments now known as humanism.

PhD dissertation, Princeton, NJ: Princeton University. Ferguson, Claire, and Ferguson, Helaman. 1994. Mathematics in Stone and Bronze. Meridian Creative Group. Fishwick, Paul. 1995. Simulation Model Design and Execution: Building Digital Worlds. Prentice Hall. Paul Fishwick 24 Fishwick, Paul. 2002a. ’’ Leonardo 35(4): 383–90. MIT Press. Fishwick, Paul. September–October 2002b. ’’ YLEM Journal, Special issue on Art and Programming. 10(22): 6–11. Fishwick, Paul. 2003. ’’ Leonardo 36(4): 255–56.

Download PDF sample

Rated 4.11 of 5 – based on 21 votes