By Jason Ostrander
Writer Jason Ostrander walks builders in the course of the various offerings to be had on their strategy to making a well-designed program for Android. whereas construction an easy program, Jason works in the course of the fundamentals of Android UI improvement together with structure, occasion dealing with, menus and notifications. the writer then indicates the right kind solution to load and show pictures, create complex dialogs and development symptoms, upload animation, and the way to construct customized UI parts. Jason discusses the correct approach of including interplay via gestures and the complicated graphical ideas on hand utilizing Canvas, Renderscript and OpenGL. eventually, he discusses capsule improvement, the original modifications among mobile and pill UI, and the recent APIs to be had to pill builders.
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Additional resources for Android UI Fundamentals Develop & Design
In this chapter, you’ll work through some simple layouts and build a minimally functional application. 1 shows what you’ll have built by the end of this chapter. This book won’t cover much of the back-end logic and will instead focus on the user interface code. com/androiduifundamentals, for you to download. 2 Some common form widgets available to your app An Android application’s UI is composed of a hierarchy of View objects. Each view represents an area on the screen. A Button, for example, represents a rectangular area that can be pressed by the user.
The Layout View shows an outline of the actual displayed application. This helps to orient the view components to the actual displayed UI. By clicking around in this pane, you can see which components make up each portion of the display. xml file. Here’s a quick explanation: JJ JJ JJ 28 Chapter 1 Getting Started The topmost component is the PhoneWindow. This represents the display of the device. It is always present and is the base container for the entire display, excluding the notification bar.
But to begin, you’ll create a basic app with a few buttons, a text view, and a list of times. In this chapter you’ll learn the different layout containers and when to use them; explore XML options for getting the interface just right; learn the proper way to load data and display it as a list; and dive deep into the Activity class, a fundamental part of Android UI development. 1 The time-tracking app you’ll build by the end of this chapter To get started, create a new project called TimeTracker.