By Abdulmotaleb El Saddik, Mauricio Orozco, Mohamad Eid, Jongeun Cha
The time period “haptics” refers back to the technological know-how of sensing and manipulation via contact. a number of disciplines resembling biomechanics, psychophysics, robotics, neuroscience, and software program engineering converge to aid haptics, and customarily, haptic learn is finished by way of 3 groups: the robotics group, the human laptop interface neighborhood, and the digital truth community.
This ebook isn't the same as the other e-book that has checked out haptics. The authors deal with haptics as a brand new medium instead of only a area inside of one of many above components. They describe human haptic notion and interfaces and current basics in haptic rendering and modeling in digital environments. various software program architectures for standalone and networked haptic structures are defined, and the authors exhibit the large software spectrum of this rising know-how besides its accompanying tendencies. the first goal is to supply a complete review and a pragmatic knowing of haptic applied sciences. An appreciation of the shut dating among the wide variety of disciplines that represent a haptic process is a key precept in the direction of with the ability to construct winning collaborative haptic environments.
Structured as a connection with permit for speedy lodging of the problems involved, this publication is meant for researchers drawn to learning contact and strength suggestions to be used in technological multimedia structures in desktop technology, electric engineering, or different comparable disciplines. With its novel method, it paves the best way for exploring study developments and demanding situations in such fields as interpersonal conversation, video games, or army applications.
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Extra info for Haptics Technologies: Bringing Touch to Multimedia
For instance, Glencross and her colleagues have developed a system called Distributed Interactive VIrtual PROtotyping (DIVIPRO) for virtual assembly and maintenance tasks . The system enables collaborative and cooperative engineering designs between geographically distinct design teams. Four types of behaviors are considered: collision detection, geometric constraints, flexible pipe object simulation, and force feedback. Another example is the Collaborative Haptic Assembly Simulator (CHAS) .
The usability study they conducted with stroke patients at the German Rehab centre in Wisbaden shows that games with vibrotactile feedback offer advantages both in terms of improving the interest of patients in the therapy and in dealing with the realism of the games, which improved the rehabilitation process. 2 shows an example of the Shelf game, which was designed as an AR game where users make use of both real and virtual objects. 3 Support of the Visually Impaired According to the WHO, in 2002 there were more than 161 million visually impaired people worldwide.
These applications were developed and demonstrated in subsequent work by Iglesias et al. g. congenitally blind vs. acquired blindness, to confirm the validity and potential of the developed system. A TACTICS system, which stands for TACTile Image Creation System, converts visual information into tactile information and was proposed in . The idea is to develop an interface for visually impaired people to interpret complex scientific data. The system comprises a software/hardware architecture where graphical information is segmented and later transformed to audible components.