iOS Development using MonoTouch Cookbook by Dimitris Tavlikos

By Dimitris Tavlikos

Over a hundred recipes for constructing and deploying purposes for the iOS utilizing C# and .NET particular examples protecting each element of iOS improvement utilizing MonoTouch and C#/.NET Create absolutely operating MonoTouch initiatives utilizing step by step directions. Recipes for growing iOS functions assembly Apple's directions. intimately MonoTouch brings the fantastic profit possibilities of Apple's billion greenback app shop to C# and .NET builders. This cookbook leaves no stone unturned, giving you functional recipes masking person interfaces, information administration, multimedia , net companies, and localization, during to software deployment at the app shop. regardless of the zone of MonoTouch iOS improvement you want to find out about, you can find a recipe for it during this cookbook. minimal conception and greatest useful motion defines this booklet. it truly is jam choked with recipes for interacting with the equipment undefined, just like the GPS, compass and the accelerometer. Recipes for these all vital actual note matters are lined akin to interpreting and responding to battery nation. it's the crucial cookbook for C# and .NET builders desirous to be a part of the intriguing and profitable international of iOS improvement. What you'll study from this e-book Create purposes in particular designed for the iPad. devour .NET internet providers, together with WCF. trap and deal with multimedia assets utilizing the device's digital camera and microphone. Use the accelerometer to trap and reply to gadget hobbies. Create location-aware functions utilizing the integrated GPS, compass and mapping beneficial properties. Create photos and animation for robust functions. successfully use multitasking positive aspects to supply a trouble-free adventure. aim world wide viewers with localization concepts and set up to the App shop. strategy The booklet is written in a cookbook kind, proposing examples within the variety of recipes, permitting you to move on to your subject of curiosity, or persist with subject matters all through a bankruptcy to achieve in-depth wisdom. Who this e-book is written for This ebook is vital for C# and .NET builders without prior adventure in iOS improvement and Objective-C builders that have the desire to make a transition to the advantages of MonoTouch and the C# language, for developing whole, compelling iPhone, iPod and iPad purposes and deploying them to the App shop.

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Let's see what these options provide for compilation customization. iPhone build options The first option we set up regards the Linker. The Linker is a tool that was developed by the MonoTouch team and is provided in the SDK. Every time a MonoTouch project is compiled, the compiler does not only compile the project, but all the assemblies of the MonoTouch framework it needs, so that the final application will be able to run on the device (or the simulator). This actually means that every application comes with its own compiled version of the MonoTouch framework.

How to do it... 1. MonoDevelop supports breakpoints. To activate a breakpoint on a line, click on the space on the left of the line number to set it. "; This is what a breakpoint in MonoDevelop looks like: 40 Chapter 1 2. Compile and debug the project by clicking on the second button with the double gears icon from the left, or by clicking Run | Debug on the menu bar. MonoDevelop will display a message box with the message, Waiting for debugger to connect…. When the simulator is open and the app is loaded, watch the information that is provided in the Application Output pad.

The iPhone Application options window is shown in the following screenshot: 5. Click on the OK button, and compile the project by clicking on Build | Build All in the menu bar. How it works... We have set up some options for our project. Let's see what these options provide for compilation customization. iPhone build options The first option we set up regards the Linker. The Linker is a tool that was developed by the MonoTouch team and is provided in the SDK. Every time a MonoTouch project is compiled, the compiler does not only compile the project, but all the assemblies of the MonoTouch framework it needs, so that the final application will be able to run on the device (or the simulator).

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