Introducing Autodesk Maya 2012 by Dariush Derakhshani

By Dariush Derakhshani

A functional, step by step consultant to Maya 2012

This e-book is the appropriate primer to getting begun with Maya, the optimal 3D animation and results software program utilized in video clips, visible results, video games, cartoons, brief motion pictures, and advertisements. you are going to research the Maya interface and the fundamentals of modeling, texturing, animating, and visible results. expert visible results artist and teacher Dariush Derakhshani explains the nuances of the advanced software program, whereas inventive tutorials supply lifelike, specialist demanding situations for these new to 3D. you may be up and operating very quickly with the world's preferred specialist 3D software program application.

  • Provides a radical, step by step creation to Maya 2012
  • Explains the center suggestions of CG and dealing in 3D
  • Covers modeling, rigging, HDRI lights, psychological ray rendering, and more
  • Concepts are bolstered with tutorials that supply life like demanding situations and transparent explanations
  • Color insert offers real-world examples from gifted starting Maya users

Build your Maya and animation abilities from the floor up with this sensible, thorough advisor.

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In other words, animation is the simulation of an object changing over a period of time, whether it’s that object’s position or size, or even color or shape. In addition to working in the three dimensions of space, Maya animators work with a fourth dimension: time. All animation, from paper flipbooks to film to Maya, is based on the principle that when we see a series of rapidly changing images, we perceive the changing of the image to be in continuous motion. If you have a chance to pause and step through an animated film, frame by frame, on your DVD player or DVR, you’ll see how animation comes together, literally step by step.

Pile up enough different colors of paint, and you get black; all the colors are absorbed by the pigment, and only black is reflected. When subtractive color mixing is used in painting, the traditional color wheel’s primary colors are red, yellow, and blue. These three pigments can be mixed together to form any other color pigment, and they form the basis for the color wheel most people are exposed to in art education in primary school. In the world of print production, however, a CMYK (Cyan, Magenta, Yellow, and blacK) color wheel is used.

These formats also have an alpha channel, giving you better control when you later composite images together. To see an animation rendered in a file sequence of TIFFs, for example, you must play them back using a frame player such as FCheck (which is included with Maya) or IRIDAS FrameCycler, or compile them into a movie file using a program such as Adobe After Effects. Ultimately, your final image format depends on the next step in your project. For example, if you plan to composite your CG, you’ll need to output a format that can be imported by your compositing or editing program.

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