Learning ActionScript 2.0 for Macromedia Flash 8 by Jen deHaan, Peter deHaan

By Jen deHaan, Peter deHaan

Strong improvement and layout instruments require thorough and authoritative technical recommendation and documentation. in terms of Macromedia Flash, not anyone is extra authoritative than Macromedia improvement and writing groups. Now their professional documentation is offered to you in published booklet shape. As you're employed, maintain this advisor via your aspect for prepared entry to precious details on utilizing Flash. now we have designed it in order that it is simple to annotate as you progress.Learning ActionScript 2.0 for Macromedia Flash eight indicates you the way to jot down right ActionScript syntax to create beneficial and interactive Flash functions. This e-book contains examples of object-oriented programming, and teaches you the way to put in writing customized periods in your Flash purposes. studying ActionScript 2.0 for Macromedia Flash eight additionally contains a variety of hands-on examples on how you can follow expressive and interactive gains for your records utilizing ActionScript code, equivalent to dossier add, filter out results, scripted animation, and anti-alias textual content utilizing the FlashType font rendering engine.In studying Actionscript 2.0 for Macromedia Flash eight, learn the way to:• Write right ActionScript syntax utilizing the basics of the ActionScript language.• Use object-oriented programming innovations to construct Flash applications.• Use ActionScript periods so as to add interactivity and expressive beneficial properties for your Flash applications.• Use top practices and coding conventions to optimize, constitution, and write constant ActionScript.

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Learning ActionScript 2.0 for Macromedia Flash 8

Strong improvement and layout instruments require thorough and authoritative technical recommendation and documentation. in terms of Macromedia Flash, not anyone is extra authoritative than Macromedia improvement and writing groups. Now their reputable documentation is offered to you in revealed booklet shape. As you're employed, continue this advisor through your part for prepared entry to precious details on utilizing Flash.

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You can export a script from the Actions panel. When you use the Script window, exporting is unnecessary because you can instead save the AS file. To export a script from the Actions panel: 1. Select the script to export and then select Export Script from the pop-up menu or press Control+Shift+X (Windows) or Command+Shift+X (Macintosh). The Save As dialog box appears. 2. Save the ActionScript (AS) file. Flash supports a number of different character encoding formats (including Unicode) and you may specify which format to use when importing and exporting scripts.

As you can see in the following figure, multiple scripts are open in the Actions panel, and you can click each tab to move between the scripts. Tip If the content in the Script pane doesn't change to reflect the location that you select on the timeline, the Script pane is probably showing a pinned script. Click the left tab at the lower left of the Script pane to show the ActionScript associated with your location along the timeline. To pin a script: 1. Position your mouse pointer on the Timeline so the script appears in a tab at the lower left of the Script pane in the Actions panel.

For information on identifiers and strings, see "Terminology" on page 821 and "String data type" on page 82. For information on commenting, see "About comments" on page 135. Using line numbers and word wrap You can select whether to view line numbers and whether to wrap long lines of code. Typically, you should enable line numbers and word wrap to make editing code much easier. Line numbers make code easier to scroll and parse when you're editing or modifying the code. Word wrap helps you avoid horizontally scrolling long lines of code (especially when you work in the authoring environment, or at low screen resolutions).

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