Macromedia Flash 8 ActionScript Training from the Source by Jobe Makar

By Jobe Makar

As any Flash developer worthy his or her salt understands, you are not tapping all the program's energy except you are taking good thing about its scripting language. to not fear: With Flash 8's better scripting language (which encompasses a visible interface!) and this project-based consultant you do not have to be a grasp programmer to take action. In those pages authors Jobe Makar and Danny Patterson, use hands-on classes and easy, step by step directions to translate real-life actions into scripts, within the strategy demonstrating that scripting is anything you already instinctively know the way to do. for that reason, the authors have supplied methodologies and strategies for development approximately forty real-life Flash eight ActionScript tasks, together with pattern video games, instant purposes, websites, and more-all of that allows you to assist you paintings swifter and extra successfully. The better half CD comprises all the venture records and pictures you will want to accomplish the book's classes.

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You just opened the Actions panel. There is not yet any ActionScript on this frame. If you have Script Assist enabled from the previous exercises, make sure that you deselect that option. In this exercise, you'll be typing directly into the Script pane. 3. Add a stop action to the Script pane. Type this: stop(); A SWF file that has more than one frame will automatically play. If you were to test this application before adding a stop action, you would see the movie jump from content screen to content screen as the movie plays continuously through all of the frames.

But here is a brief explanation. The event handler that you added to the play_btn instance is scoped to that instance. By default, that button only sees itself. For the event handler on that button to talk to another movie clip, it must look outside of itself. By choosing Absolute, the target path put _root in front of the instance name, which tells the event handler that the messages_mc instance is on the main Timeline. Tip In this exercise, you will see that we use _root three times. For this exercise, that is ok.

The numbered buttons have instance names of channel1_btn through channel6_btn. Under the numbered buttons are the Up and Down channel buttons whose instance names are up_btn and down_btn, respectively. The bottom button, Power, has an instance name of power_btn. 2. Select Frame 1 of the Actions layer on the main Timeline. play(); } The first line of this script creates a variable named tvPower, which is used to track the current state of the TV. A value of true means the television is on; false means the television is off.

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