By Phillip Kerman
Phillip Kerman's Macromedia Flash eight @work: initiatives and methods to Get the task performed approaches studying from a distinct viewpoint than the common publication on an online pics application. instead of easily describing how you can use each one function of a product, Macromedia Flash eight @work introduces key instruments in one bankruptcy after which strikes directly to what you really need to grasp -- find out how to use Macromedia Flash to accomplish the initiatives you are more likely to face on a daily basis at the task.
You'll get step by step insurance of the way to accomplish 10 universal initiatives selected through a panel of Flash clients. Plus, suggestions, tips, and notes gives you the data you must practice what you learn on those initiatives to others you will surely be requested to create at work.
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Extra info for Macromedia Flash 8 @work : projects and techniques to get the job done
In fact, every project in this book uses this package! geom package. For example, there’s a new scrollRect property you can set equal to a Rectangle instance. This is like a mask because it reveals a rectangular portion of the clip, but the scrollRect property is more like panning (or scrolling) a camera’s view of an object. geom package is transform. matrix. matrix property is a way to store all of a clip’s properties (such as _x, _y, and _xscale) in a single array (really, a matrix of six numbers).
MyProperty (or “object dot property”). I use the prefix my to indicate something I made up so you don’t think the terms myInstance or myProperty are built in to ActionScript. Note that sometimes you want to set a property (perhaps set a clip instance’s _rotation property to make it spin); other times you’ll just need to get a property’s value to use within a larger statement. _x When Flash encounters this line of code, it interprets the code and executes the instructions (meaning it does what the code says to do).
The value you assign to an event is of the type Function. You can create variables as a way to store data for later use. For example, you could assign a variable’s value with this code: myName = “Phillip” (which means the variable named myName is now equal to the string “Phillip”). You can change the value of a variable by simply reassigning a value, but at any one instant, a variable has a single value. You can store any data type in your variable, but you’ll often want to type your ActionScript Additions 19 variables—that is, to define the variable with the data type it is allowed to contain.