Macromedia Flash MX ActionScripting Advanced: Training from by Derek Franklin

By Derek Franklin

Derek Franklin is leader improvement officer of loopy Raven Productions, and as such is needed to completely comprehend present applied sciences to push them to the restrict. Derek found the internet, his area of interest, in 1995 and not regarded again. whilst now not operating or dozing in entrance of the pc, he enjoys taking part in track, interpreting, and dreaming approximately Tahiti.Jobe Makar, who focuses on video games and purposes programming, holds a B.S. in Physics from East Carolina college and an M.S. in Physics from North Carolina kingdom college. he's co-founder of Electrotank, Inc., the place he's Senior online game Developer. he's additionally Senior Interactivity Developer at Allen Interactions, a computer-based education company.

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With its timeline visible, you can see that it's made up of three layers and two frame labels. At the frame labeled On there's a siren sound on the timeline. When this movie's timeline is sent to that frame label, the sound will play. This will be used to simulate an alarm being turned on. The other frame label on this timeline, Off, contains no sound; thus, when the timeline is sent to that frame, the alarm will cease playing. 3. Return to the main timeline. On the Lights layer, press the Show Layer button (red X) to reveal a big black box that covers the entire stage.

The script will move the card movie clip instance's x and y position to match the x and y position at the time the event occurs. In other words, suppose the card movie clip instance is on the left side of the stage: If the user places his or her mouse over the instance, presses and holds down the mouse button, drags the cursor away from the instance (say to the right side of the stage), and then releases the mouse button, the card instance's position will snap to the right side of the stage the cursor's location on release of the mouse button.

The term this is a contextual reference to the object to which the script is attached. NOTE For more information about the term this , as well as other target paths, see Lesson 3, Understanding Target Paths. 12. _ymouse; } If the mouse is placed on top of the instance, pressed, moved away from the instance (while remaining pressed down), and then released, this script will be executed. The script will move the card movie clip instance's x and y position to match the x and y position at the time the event occurs.

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