Rational Emotive Behavior Therapy: A Therapist's Guide by Albert Ellis PhD, Catharine MacLaren MSW

By Albert Ellis PhD, Catharine MacLaren MSW

This updated entire guidebook -- an all-new source for working towards therapists from the daddy of rational remedy -- contains thorough discussions of concept and methods, case examples, and dozens of workouts. sleek cognitive-behavioral remedy has its roots within the rational technique created by way of Albert Ellis within the Nineteen Fifties. referred to now as Rational Emotive habit remedy (REBT), Ellis's systematic, integrative strategy has grown and matured right into a robust mainstream psychotherapy. millions of sufferers have benefited from the energetic interventions of therapists utilizing the REBT version.

Major topics during this straightforward guide: conception of REBT, perform of REBT, Cognitive innovations, Emotive and Experiential innovations, Behavioral suggestions, Integration of REBT with different remedies.

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It is the plan to assess the learning modality preferences [19] by measuring the memory capacity for different modalities. Thus, the new Megame version should provide an alternative method to establish the learning modality preference. 5 Conclusions This work presents the design and implementation of Megame, a multi-platform game (including PCs and Android tablets) that can be used to train and assess memory, both by instant self-assessment and by measuring and assessing longterm effects. Megame is based on research in memory, in particular the working memory.

Users must see themselves on the screen in order to orient themselves with respect to the interaction objects. This configuration allows the user to view the serious game and themselves while performing the interaction. 2 Design Issues for Vision-Based Motor-Rehabilitation Serious Games 21 Fig. 4 Interaction Elements Interaction elements can be changed in order to show the users’ images to achieve an optimal level of motivation. This is by choosing themes of particular interest to each user (see Fig.

1 Vision-based interaction which can be implemented by detecting the users silhouette, the skin colour or the hand motion and helping them to understand what is happening. Especially if there is not contact with the interface by means of an interaction device. A significant problem of vision-based interaction is that users have no interaction device of reference. The user, therefore, always should know when interaction is taking place using visual and audible feedback. 5 Adaptability Rehabilitation sessions must adapt to the characteristics of the different users [4, 11, 20].

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