Sams Teach Yourself Flash MX ActionScript in 24 Hours by Gary Rosenzweig

By Gary Rosenzweig

Macromedia Flash can provide sound, interactivity, pictures, and animations throughout a number of browsers and systems. It allows builders to create interactive interfaces and distinct net purposes. ActionScript is the behind-the-scenes programming language that gives larger regulate and performance in Flash programming. Sams educate your self Flash ActionScript in 24 Hours deals a sincerely written, good equipped advent to programming Flash with ActionScript. The reader can be taught uncomplicated programming recommendations whereas growing their very own interactive Flash videos.

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However, it is more often the case that you will need to investigate a little to determine what is wrong. Sometimes you need to make a change, test the program, and make some more changes. A single bug can sometimes take hours to track down. Flash includes some debugging tools that will help you fix your programs. You can track variable values and even set breakpoints in your code. We’ll look at some of these tools in Hour 4. Summary Computers follow your program as a set of instructions, taking each command literally.

After the 10th time, step 7 is executed, and the program continues from there. So if the loop is to occur 10 times, why does it check to see whether the counter reaches 9? This is because the counter starts at 0. This is typical of most computer programming languages. The counter counts from 0 to 9 instead of from 1 to 10. Another important part of loops is when, exactly, the condition is examined. In some cases, it is examined before the commands in the loop are executed, and in other cases it is examined in the end.

You will have to spend some time testing and fixing bugs anyway at the end. This is a tough point for some people who are first learning to program. It seems that programming is something that has a certain amount of precision and should be easy to get right the first time. But it is more like an art, you work at a program, making adjustments and changes, until it runs the way you want it to. Dealing with bugs this way seems contradictory. On the one hand, take the time to write bug-free code, but, on the other hand, don’t waste time trying to be a perfectionist.

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