The Essential Guide to Open Source Flash Development (The by Chris Allen, Wade Arnold, Aral Balkan, Nicolas Cannasse,

By Chris Allen, Wade Arnold, Aral Balkan, Nicolas Cannasse, John Grden, Moses Gunesch, Marc Hughes, Visit Amazon's R. Jon MacDonald Page, search results, Learn about Author Central, R. Jon MacDonald, , Andy Zupko

There are various Open resource instruments on hand for Flash, and this e-book takes the preferred of these and explains how they paintings and the way to slot them into an latest workflow. a few of these instruments are highly renowned, with the latest model of Papervision3D by myself (released in July 07) being downloaded greater than 300,000 occasions and getting used in initiatives for corporations reminiscent of Nike, Audi, and Le Coq Sportif. this can be the one booklet devoted to Open resource Flash initiatives, and is written via the venture leads themselves.

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Besides these, there are many more; you can find a list of a few of them at the end of this chapter. Fuse Kit Fuse Kit, often referred to simply as Fuse, is a development library by Moses Gunesch that combines a tweening engine and sequencer to provide a powerful code-based animation solution for ActionScript 2 development. Using Fuse you can easily set up complex sets of animations without the need of callback functions, timers, or extensive calls to the Tween class. The tweening engine allows you to animate all of the usual Flash properties (such as changing the x coordinate of an object to move it across the screen), plus all other properties of an object, and it even includes filter tweening.

Once you’ve decided where your projects should be located, launch Eclipse. Select the File ➤ New ➤ Project menu option, and the New Project Wizard will be displayed. Select New ActionScript Project from the ActionScript submenu, and click Next. Figure 3-9 shows the ActionScript Project dialog box after configuring it for our new project. Project Name is how this project will be referred to in the Eclipse environment. The Location represents where on your computer the files for this project should be stored.

Launch FlashDevelop. Select the Tools ➤ Program Settings menu option, and a dialog box such as Figure 3-2 will appear. 23 CHAPTER 3 Figure 3-2. The Settings dialog box of FlashDevelop In this dialog box, find the Flex SDK Location entry under AS3Context, and set the directory where you unpacked your Flex SDK. With that done, you’re ready to start using FlashDevelop to create ActionScript 3 projects. Creating a sample application In this section, I will show how to create a simple sample application; you will learn how to set up and compile a project from FlashDevelop.

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